Tubbz

General Information
Name: Tubbz Age: 16 Gender: Male Nation: Earth Kingdom Location: Agrarian Zone Ability: Earth Bending Hair Color: Obsidian Black Eye Color: Gray Height: 6'0 Weight: 300 lbs

Personality
Tubbz, a nickname that he pretty much has had to come to terms with since his early days. An amateur earth bender, and even worse ladies man ( though it doesn't stop his awful attempts to try to woo them over anyways. ) A happy go lucky and somewhat gullible farm boy. Tubbz loves to eat and has a bit of an anger issue. He loves to watch Pro-bending and has dreams of becoming one someday. He keeps track of all the professional players as an obsessive hobby. He has dreams, of course, to live in republic city one day. However, his father's potato farming " industry " won't much allow such luxuries.

Tubbz keeps to himself mostly but does enjoy the company of others. He wishes for a light beyond that of his families farm.

Physical Appearance
Tubbz name says it all. He's fat. He has dark brown hair and gray dulling eyes. But even though he's of a heavier set. He's actually quite handsome. With a sharp jawline and flawless hair. He sports sack pants, due to his heavier size so he's always comfortable. Wearing a black vest with fingerless gloves and a redhead band that he sports on his head that once belonged to his mother. He wears brown ragged boots with scuffs from long days of plucking potatoes out of the ground. His heavy exterior is also toppled with slight cloves of muscle that you can see around the forearm and shoulders of his torso. And even his thighs and calves show this.

Roleplay Alignment
Neutral Good  A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. Neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Bending Type
<p style="text-align:center;">Earth Bender 

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<p style="text-align:center;">'Earthbending originates in the Earth Kingdom and it demands a special connection with the earth that is achievable with neutral jing, listening, though seemingly doing nothing, and waiting for the right moment to strike. The first earthbenders were badgermoles. Like waterbenders, earthbenders gain an advantage or disadvantage in battle based on the amount of earth around them, though the conditions are not as extreme. Because of their element's stability and its stress on neutral jing, earthbenders stand their ground, absorbing or intercepting attacks until they completely overwhelm their opponents. Unlike the other bending arts, earthbending's strength equally lies in both offense and defense. Earthbending is in stark contrast to airbending as airbending's emphasis is on evasion and mobility while earthbending's emphasis is on fortitude and strength. The sub-skills for earthbending are seismic sense, metalbending, and lavabending. Earthbending is the element of substance, and its season is spring.'

Background
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